Q: What is the first move you made to model this screwdriver in SW?
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Step 1: First, will need a Caliber to measure a screwdriver's diameter. Then sketch a circle on the top plane. Use smart dimension to put in the diameter that you got from the Caliber. Finally you will click on Extruded Boss/Base and you will put in the measurements you got using your Caliber to find your Screwdriver's height from the bottom to the half of the screwdriver ( literally from the bottom to exactly where the handle connects to the shank which is the long metal part of the screwdriver). Please be advised that this is the model of the screwdriver I chose. If you have a different kind of screwdriver some procedures to your model will vary.
Q: Ok... If that is for the body, what is next to create the shape of the handle?
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Step 2: You have finished with the first part of the handle you will then go to the front plane an click sketch. Pick the circle once again. Now you will make the circle according to how the screw driver appears. The circle will be on the Extruded Boss/Base not to the point where the circle on top shrinks but just enough to make it look like the screwdriver. Once you're done with that, then you click Revolved Cut and you get this figure.
Q: Is that the only thing you do for the handle?
Step 3: No, go back to the top plane and click sketch make a circle. Then click Extruded Boss/Base make it to the measurement you get on the Caliber ( This extruded circle is where you are going make the shank on).
Q:What is the other extruded circle for?
Step 4: The circle is to make something called a fillet. Now that you have the extruded circle you will click on Fillet and the feature will then connect the two parts you see there which is the top part and the ring in the middle.
Q: You mentioned a shank. How do you make that?
Step 5: the way you make it is by going on the extruded circle you filleted. Now sketch a small circle on the filleted circle and then you're going to click Extruded Boss/Base. Then, put in the measurements you got on the Caliber. Afterwards go to the command box and insert an axis. Go to the box labeled Selections. make sure it is highlighted a light blue. Then click the circle on the top of the shank. You will need it for later.
Q: That's cool. Is that everything?
. Step 6: Nah, there's a little ring around the top part of the handle this is made by going to the front plane and sketching a small circle and then clicking Revolved Boss/Base. This isn't everthing though Step 7: After you're done with the ring you will make two smaller circles next to it. just enough so it's touching the ring but not too much to the point where it's overlapping. Remember this is still on the front plane. Now click Revolved Cut an you will get the two green rings you see in the picture above.
Q: Wow, this screwdriver sure has a lot of things to it. But how are you supposed to make the top of the screwdriver? It isn't supposed to be flat how it is now.
Step 8: Okay, so lets do that. For this step there are variation, but the way I did it was by going onto the front plane. Measure where the straight part and the slanted part of the shank meet and do it from top to bottom. Once you get the measurements sketch a line from the point of intersection to a third of the top part of the shank. Afterwards sketch a trapezoid with that line outwards. After the figure is closed, click Revolved Cut and that is how you get that cone like figure at the top of the shank. Step 9: This is how the figure looks from the top. Go to the top plane and sketch on the very top circle, which in the image is the smallest. You will now sketch a small square that looks like the one sketched. Next, click Extruded Boss/Base and extend it from the top to the middle of the figure.
Q: Dude that looks super nice!!!I have a question though. Why is the handle so plain?
Step 10: It looks plain because it isn't done yet. So go back to the front plane. Click sketch. Then you will click spline and make it so it goes into the cylinder base you made at the beginning. Once you get it looking like the screwdriver's curve click on line and close it outward with straight line but make sure it has four vertices. The click Revolved Cut and you will get the image in the figure above.
Q: Okay that answers that question, but aren't the screwdrivers supposed to be rounded at the bottom?
Step 11: Yes, you're right they are rounded at the bottom. This step is easy, all you have to do is click on the Revolved Cut you just made and then click fillet. Now look, BOOM!! It has been rounded.
Q: THAT'S AWESOME!! Wait. Is the bronze part still supposed to be straight or is that it?
Step 12: Actually no, two steps prior to this one you made the Revolved Cut. Now, you'll do the opposite. Go to the front plane. Click sketch. Then click spline and sketch it so it goes outside of the cylinder figure. Start from top to bottom of the handle. Make sure that the curve spline is equal to the curve of the Revolved Cut on the bottom.
Q: Woah woah woah slow down. How did you make those oval things on the handle?
Step 13: Alright, so you may be noticing that things are starting to change pretty fast. That's because now is when we'll start working on the details of the screwdriver. In the picture above you see that the handle now has ovals. Well, now you'll make those. You will once again put the screwdriver in the position below by going to the top view, go to the top plane and click on sketch, and then click circle. Now you have a yellow circle that wasn't there before. That yellow circle is the handle. You'll make a circle and make it pretty big. You'll place the circle from the outer purple circle out. After that's done, go to Extruded Cut where you see the word Blind that is where you're going to click. Now you get options. Press where you see Through All, and then click the green check. Go to where you see Linear Pattern, click the arrow. You have two options, click Circular Pattern. Where you see two arched arrows in a circle you will click the box, and then click on the axis you inserted earlier. Where you see little circles in a circular pattern you will input the number five. The next box where you see Features to pattern you will click the Extruded Cut you made before, After click the green check. BOOM!! You just finished the handle. It should look like the image. ==>
Q: Okay so far I'm following. So the handle is done. What are the steps for the top?
Well the first thing you will have to do is insert three planes where you see them in the image above. The planes has to be exactly on the top, exactly on the middle line and the last one will be wherever it lands. All three planes also have to be equally spaced. So to insert the planes go to Reference Geometry. Click Plane. Click on the Fist Reference which is the pink column. Click the circle on the very top with the square in the middle. It should look like the image above with the pink area highlighted.Now you'll go to the area circled in the picture and raise the quantity up to two and check the box next to the word Flip. After, you'll go to the box above and insert the measurement 0.1642 in. After you put that in, your box should look like this: Now the object should look like this:. The first plane should be exactly on the line where the top and the long part of the shank connect. The second will be wherever it lands. Next, click the green check. Now you'll add another plane on the very top. Just do the first few step again and click the top circle again and where you input the measurement, put 0. After, click check and just expand all three planes. Go to Plane 1 click sketch. Go to orientation and click on top view. Go to the options of Line and then click on center line. Make a center line as long as you'd like starting from the middle of the circle, make sure that the line is vertical at 90 degrees. Once you make the line press on Esc. Click on the line. Click on the box next to where it says Infinite length and now the line so be endless. Now we're going to sketch two lines from the box to just a little out side the grey circle. Like this: The Smart Dimensin measurement for the lines are 0.09103254in. Next use Centerpoint Arc to connect the two lines. Like so: Then connect the lines on top with a line. The final sketch should look like this with the measurements: Then you'll scale the sketch. Go to the arrow next to where it says Move entities and then click on Scale Entities. click on the sketch and make it as small as you can. Make sure it's on Plane 2. Both sketches should look like this: Next Click on Lofted Cut and click both sketches, then click the green check. Th model will look like this: Now to finish the head Go to the top plane and sketch on Plane 1. After that click on Extruded Cut and make it so it passes Plane 3 on the very top. Click the green check. BAAMMMM!!!!! There's the head. Now the very last step. Go to Circular Pattern. Click on the Lofted Cut and the Extruded Cut and on the quatity section input the 4. Clcick the green check. Skadoosh!!! You got you're screwdriver. |